eSports News by Content Engine AI

As everyone is well aware by now, Overwatch, the bi-annual shooter released in 2016, is one of the most popular esports to date. Or at least it was, until the upcoming Call of Duty: Black Ops 4 pushed it behind some pretty lucrative esportes like League of Legends and Dota 2.

It wasn’t until the second season of Overwatch’s League that Riot Games decided to finally bring some of the world’s biggest professional players into the game to further make Overwatch the hottest esport out there. However, it seems there was plenty of player interest to get rid of the league.

In a new interview, Thorin, a professional Overwatch player and esports fan who is currently competing for Psyonix in its OWL league, has explained why Blizzard’s shooting game became a slow-moving competition in comparison to the other esportes.

“Back in the day when I first tried out Overwatch, you actually had to have some decent skill to really benefit from it. In the past few years, we’ve evolved such that its a much more friendly league, but you still have to have skill and be a really good player to play in this league,” Thorin told The MidiBeast.

“I don’t think you see that on Riot’s roster, the professional roster. They’re never really utilizing the skills I have, the technical abilities that I have to play in this league,” he continued.

With little respect for the skill level required to be an Overwatch player, I can see Thorin’s point. The only option is to remove the state of the game and add a more competitive composition to it. Or for Blizzard to start working more closely with the other esports by bringing greater talent on board.

With Overwatch now at the very bottom of RTS rankings, I can’t see the front office making the necessary changes to bring it up. At the moment, it would be impossible.

In this same interview, Thorin also explained a bit about the big.to.tt League and how it could eventually have a similar effect on the Overwatch League.

“Looking at League of Legends and Dota 2, of course, where the big esport’s massive and now having tons of growth, I think this is going to happen with Overwatch too.”

“Not only is there a huge amount of growth in League of Legends. I don’t think it stops at Dota 2. I think the whole esports industry can take off with League of Legends now.”

Instead of mixing major players like the European champions Fnatic with the smaller teams, Thorin recommends mixing the rosters of teams with similar strategies. That way, players can receive more “experience” in different teams to come up with better strategies.

“You have these huge teams like CS:GO that struggle when it comes to strategies. If you’re mixing up the strategy of smaller teams, they’ll learn faster.”

“With League of Legends as well, there’s a lot of corporate sponsorship for the European champions Fnatic. That can mean you have a lot of space to build up your team for better challenge in the future. If you’re looking for a really big organization like OWL in the future, who’s going to support you, they would build a very deep roster with experience in different styles.

“At this point, you can’t fight that kind of money – if you know in your back pocket that you’re going to get $500,000 in a single year, it’s impossible to compete.”

He later goes on to say that he thinks Overwatch is in a better position for such a team creation than Riot’s League of Legends, but it remains to be seen if Blizzard will be willing to go that route.

The MidiBeast➡️ The MidiBeastTeam

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